John Carmack resigned from his leadership role at Meta Platforms Inc.'s virtual reality unit, citing frustration with its slow progress and disagreements ...
Video game pioneer John Carmack is resigning from his consulting position at Meta with "mixed feelings" about the "end of his decade in VR," he announced in ...
Cormack has stood by the headset, calling it a “good product” despite his “complaints” about the software. [is laying off 11,000 employees](https://www.cnn.com/2022/11/09/tech/meta-facebook-layoffs), the most significant job cuts in the tech giant’s history amid high inflation, rising interest rates and recession fears. “Successful products make the world a better place,” Cormack said. “It has been a struggle for me,” Carmack wrote. Carmack was celebrated for his work developing Wolfenstein 3D, Quake and Doom, and co-founded video game company id Software. “I think my influence at the margins has been positive, but it has never been a prime mover,” Carmack said.
John Carmack resigned from his leadership role at Meta Platforms Inc's virtual reality (VR) unit, citing frustration with its slow progress and ...
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Comments like "we constantly self-sabotage and squander effort" in his exit letter will do little to reassure nervous Meta investors.
Its goal is human-like artificial intelligence, or AGI (artificial general intelligence). [tweeted](https://twitter.com/ID_AA_Carmack/status/1560729970510422016https://twitter.com/ID_AA_Carmack/status/1560729970510422016https://twitter.com/ID_AA_Carmack/status/1560729970510422016https://twitter.com/ID_AA_Carmack/status/1560729970510422016) at the time of the funding, it’s “AGI or bust, by way of Mad Science.” Your technical prowess is widely known, but it is your relentless focus on creating value for people that we will remember most. He was the chief technology officer of Oculus, the VR firm Facebook bought for $2 billion in 2014. He was also the lead programmer for many revolutionary video games, including Doom and Quake. Everything necessary for spectacular success is right there, but it doesn’t get put together effectively.”
If you needed further indication that Meta's pursuit of the metaverse is moving in the wrong direction, look no further than this latest development.
VR can bring value to most of the people in the world, and no company is better positioned to do it than Meta. I wearied of the fight and have my own startup to run, but the fight is still winnable! He goes on to say that while maybe he could have done even more himself and been even more invested in his role at Meta, he often didn’t feel like he was being listened to, or it took years to implement his advice. His GPU metaphor is that Meta has all this power at their disposal, but they’re only using a small portion of it. Gaming industry legend John Carmack has quit his advisory role at Meta, and posted a lengthy letter on his way out that is far from your typical “it was so nice working with everyone!” fluff you normally see in the industry. We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort.
Carmack is leaving to focus full-time on his AI startup Keen Technologies, but he has some harsh words for the culture at Meta on his way out.
Meta released a higher-end version of the headset, the [Meta Quest Pro](https://www.pcmag.com/reviews/meta-quest-pro), in November. [raised the price](https://www.cnbc.com/2022/07/26/facebook-parent-meta-raises-price-of-its-quest-2-vr-headset-by-100.html) of its Quest 2 headset by $100, with the cost of the 128GB version hitting $399, and the 256GB model rising to $499. [2013 until 2019](https://www.pcmag.com/news/john-carmack-to-step-down-as-oculus-cto-to-work-on-ai). Carmack says it's still possible for Meta to change, however. Legendary gaming developer John Carmack has resigned from his position as a consulting CTO for VR at Meta. [tweet](https://twitter.com/boztank/status/1603932487633502209) on Friday, complimenting his “technical prowess” and “relentless focus on creating value for people.” He added that it's “impossible to overstate the impact” Carmack had on Meta’s VR work and “on the industry as a whole.”
Legendary programmer John Carmack announced last night that he has quit Meta after struggling to deal with the company's inefficiencies for 8 years.
But “there is plenty of room for improvement,” he says. But he left the firm, now named Meta, in 2019 and became a “consulting CTO” so that he could spend 80 percent of his time on AI. I think my influence at the margins has been positive, but it has never been a prime mover.” And it’s pretty clear now that he spent most of his time at Facebook/Meta in a frustrated state. “An org that has only known inefficiency is ill-prepared for the inevitable competition and/or belt-tightening, but really, it is the more personal pain of seeing a 5 percent GPU utilization number in production. If you know anything about Carmack, that last bit will make lots of sense: this is the man who wrung ungodly graphics performance out of mediocre PC hardware, catapulting the platform into a lucrative new category.
John Carmack has resigned from Meta and the development team behind the Meta Quest VR headset. Citing inefficiency problems that plague the company as a ...
VR can bring value to most of the people in the world, and no company is better positioned to do it than Meta. I think my influence at the margins has been positive, but it has never been a prime mover. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. Speaking metaphorically, Carmack stated it was "the personal pain of seeing a 5% GPU utilization number in production" that frustrated him the most. John Carmack is perhaps most famous for developing groundbreaking games in the 1990s, including Wolfenstein 3D, Doom, Doom 2, and Quake. Carmack thinks that Meta "is operating at half the effectiveness that would make [him] happy."