High on Life is a sci-fi for Xbox and PC from Squanch Games, led by Rick and Morty co-creator Justin Roiland, that also stars Tim Robinson and J.B. Smoove.
The guns are the stars of the game. I got Tim Robinson acting like an old-timey detective, for example, because I was playing a detective-lite section of the game. You are accompanied by your sister and your bounty hunter mentor. Each mission is structured pretty much the same, but they manage to hit that Goldilocks sweet spot of not being too short or too long. Combat also slows down when firing special attacks or switching weapons, giving you a breather to survey the arena. All of Robinson’s weirdness from his show I Think You Should Leave is on display here, except he conveys a childlike naivety and optimism, which is ironic because he doesn’t shoot rockets but tiny spawn — see, he instantly grows tiny creatures with legs that, when you fire, seek out enemies to gnaw on. It is hard, very hard, not to say that it feels like walking in any number of the settings in a Rick and Morty episode. The worlds are vibrant in tone, palettes, and character. It’s similar to the various interdimensional cable shows in Rick and Morty. After discovering a sentient gun, voiced by Roiland, you find a way to transport your home to an alien city. If you are of the irritated camp, then High on Life, written by and starring Roiland, should be avoided like an alien plague. These aliens are part of a collective known as the G3: they’ve decided to use humans as a new form of drug to, well, get high off.
Tammy and the T-Rex is something of a cult classic with an absolutely bizarre plot. The horror comedy film stars Denise Richards as Tammy and Paul Walker as ...
[The best games on Xbox Game Pass for right now (February 2023)](https://www.digitaltrends.com/gaming/best-games-on-xbox-game-pass-january-2023/) [Xbox Game Pass new games: what’s new and what’s leaving in February 2023](https://www.digitaltrends.com/gaming/new-on-xbox-game-pass/) [Hi-Fi Rush director reveals the secret to making a great music game](https://www.digitaltrends.com/gaming/hi-fi-rush-john-johanas-interview/) [This console generation isn’t about games or hardware. Tammy and the T-Rex is something of a cult classic with an absolutely bizarre plot. If you have some time to kill between missions, sit down and give it a watch. The horror comedy film stars Denise Richards as Tammy and Paul Walker as Michael, a pair of high-school sweethearts. While he earns his keep by coordinating bounties and giving players upgrades, he’s a bit of a mooch who spends the game watching TV. The adventure will likely take you around 10 to 15 hours to beat, but you might want to plan to spend an extra 82 minutes in it.
The latest from Justin Roiland's Squanch Games is as chatty and cursey and gross as an episode of Rick and Morty, but a whole lot longer.
There are aspects that I wish were pushed a little bit further, chances that could have been taken that would really sell the whole meta game vibe—the warp discs, which let you warp in random worlds like Cutie Town and an alien traffic jam, are a great way to spice up what is often a pretty typical level layout. Several times, however, I was forced to reload a previous checkpoint because a bug had launched my character high above the level, or an enemy had glitched through the floor and I couldn’t progress without killing them. The Morty gun stammering over how to pronounce ‘Marlboro’ is a good bit, and I’m (naturally) a fan of all the Italian references and Italian-coded characters jammed into this game. But whereas this formula works (mostly) well in a 22-minute-long Rick and Morty episode, by the time I’m several hours into High On Life, every line of dialogue makes it clear that somehow, I am not high enough. This is how the game was originally designed and marketed, and I will accept it as such. A globby, pink alien (which could describe nearly every character in High On Life, save for the weird growth sticking out of this one’s back) is asking for someone to please fuck it. I return to High On Life to try it out in a different state of mind. When I reach a point where I need to do detective work in an attempt to find my next bounty, or engage in yet another mediator session between my in-game character’s sister and the couch-surfing Gene, the incessantly long dialogue sections make my leg start anxiously jiggling, which is something I haven’t really done since high school math class. In a Metroidvania like High On Life, that means you can use new weapons in old locations to reach areas you couldn’t before. Everything is gloopy and globby and a little bit icky, from the guns you hold in your hand to the bosses you have to take down. High On Life is exactly what you’d expect in terms of plot, narrative, and humor from Squanch Games’ creator Justin Roiland (who also makes Rick and Morty): aliens have come to Earth to smoke human beings like meth and get high off of them, and you (a suburban teen whose visage you choose from a few faces shown in a mirror covered in coke lines) gotta become an alien bounty hunter to kill off the cartel members hell-bent on turning your species into their next designer drug. I’m about four hours into High On Life and I have a migraine.
High on Life is the latest game from Squanch Games, and while it's a great new FPS for fans of the genre to check out, it does suffer from a serious ...
If High on Life players decide to mess around with the jetpack instead of going to their designated landing spots and happen to fall to the ground, the game may respawn them in their bedroom. We randomly loaded the same bugged save file many hours later, and it finally allowed us to spawn back on the roof where we needed to be instead of in the glitched bedroom. If players try to push the button prompt to go back to sleep, it will simply disappear, and they will still be stuck in the room. They are then woken up in the middle of the night and find themselves on the roof of their house, where they're taught how to use the jetpack. When they first visit the local pawn shop to buy the jetpack, it's out of stock, and so they put their money down and wait for it to be delivered later. This article will be kept as vague as possible, but those that want to experience the game completely blind should note that there will be some minor spoilers from here on out.
High on Life brings swearing, talking guns and a highly rated bounty-hunting adventure from space to your console from Rick and Morty co-creator Justin ...
Follow us on Twitter [@Spacedotcom](https://twitter.com/SPACEdotcom) (opens in new tab) or Follow her on Twitter [@howellspace](https://twitter.com/howellspace) (opens in new tab). [Trover Saves the Universe](https://squanchgames.com/trover-saves-the-universe/) (opens in new tab) and [ Dr. [Why Am I Taller](https://target.georiot.com/Proxy.ashx?tsid=72128&GR_URL=https%3A%2F%2Famazon.com%2FWhy-Am-Taller-Happens-Astronauts%2Fdp%2F1770415963%2F%3Ftag%3Dhawk-future-20%26ascsubtag%3Dspace-us-3277792969803388400-20) (opens in new tab)?" But Squanch reassures us that you will have the tools to deal with them because "your guns talk," meaning that the guns are literally sentient and have character voices, which sounds incredible. [space](https://www.space.com/24870-what-is-space.html) game High On Life launched today (Dec.
High on Life, made by the studio founded by Justin Roiland and Tanya Watson, is a first-person shooter featuring talkative guns and an alien space cartel who ...
-- Dalton Cooper [ [](https://gamerant.com/author/dalton/) [Full review]](https://gamerant.com/high-on-life-review/) However, if you are fond of or can stand Roiland’s comedy, you will find a galactic first-person shooter that is as comfortable in its shooting mechanics as it is on delivering absurdist humor." "Those admittedly serious technical concerns aside, High on Life is otherwise a consistently entertaining game from start to finish. Much like the bisected teddybear you find bleeding out in one particular canyon, High on Life just wants to be put out of its misery." "Aside from a botched attempt to rebottle Rick and Morty as a first-person shooter, High on Life is a covert playable manifesto for games in general as callous, explicit and made up of false choices - incubation vats, in short, for cavalier dickheads. "Like Rick and Morty’s Pickle Rick episode, High on Life doesn’t build to a grand punch line.
If you've played a Fallout or Elder Scrolls game for more than five minutes, chances are you've been very tempted to punch a kid in the face.
All we can do is try to rise above it like the grown up we are or, if you're playing High on Life, shoot them in the face. The name of the achievement is ["Fallout Doesn't Let You Do This,"](https://www.trueachievements.com/a379545/fallout-doesnt-let-you-do-this-achievement) a very obvious reference to the invincible children found throughout the Fallout series. It was meant to be the same case for the European version, yet all children from both games had to be removed as the original was denied release across the continent, even with an M rating and massive negative impact on the character in game. The newly released title [High on Life](https://www.thegamer.com/tag/high-on-life/) has absolutely no qualms about child murder though, and even pokes fun at [Bethesda](https://www.thegamer.com/tag/bethesda/) and the Fallout series in the process. You may already be aware of this as it went viral on social media not too long ago, but around half an hour into High on Life players are given the opportunity to shoot a child called Slumsley. [Fallout](https://www.thegamer.com/tag/fallout/) or Elder Scrolls game for more than five minutes, chances are you've been very tempted to punch a kid in the face.
High On Life and Rick And Morty creator Justin Roiland discusses easter eggs and secrets from games, as well as voice actors and guns.
[talking guns from High On Life](https://gamerant.com/high-on-life-talking-guns-comedy-game-design-tutorials/) in almost any order the player wishes. Talking about another easter egg in Trover Saves The Universe, Roiland says that he had been inspired by OddHeader to put it in; the easter egg requires the player to noclip through the game to find a character that asks if the player had used a noclip program to find them. At first Roiland jokes that Nicholson was back to reprise his role in High On Life, but then eventually says that it was either just a joke or a lie he made to confuse people.
Maximise your Gamerscore and unleash some endorphins by collecting all of the achievements in High on Life! Our guide will help you work down the list.
[High on Life bounties](https://www.radiotimes.com/technology/gaming/high-on-life-bounties/)- all missions listed [High on Life guns](https://www.radiotimes.com/technology/gaming/high-on-life-guns-weapons/)- unlock all weapons [High on Life 2](https://www.radiotimes.com/technology/gaming/high-on-life-2-sequel-exclusive/)- sequel hopes revealed For more from the biggest stars in TV, listen to the [Radio Times View From My Sofa podcast](https://www.radiotimes.com/audio/podcasts/). It might take you a while, but think of the endorphins... Collect all of those achievements and you will have completed everything important in the game! Give your Gamerscore a boost (there's a maximum of 1,000 points at stake here) and get working towards them now! - Spent 15 Hours at the Alien Strip Club - Spend 15 hours at the alien strip club (20) - Creature Feature - Obtain Creature (20) - Sweezy Like Sunday Morning - Obtain Sweezy (20) Whether you're playing on Steam or Xbox, you'll want to know what's on the full list of High on Life achievements. Who doesn't enjoy the little endorphin rush when an achievement unlocks and the celebratory notification pops up onto your screen? - Satisfied Gus-tomer - Obtain Gus (20) - Obtain the Jetpack (20)
Justin Roiland and Squanch Games' newest Xbox joint 'High on Life' is high on absurdist humor and alien guns, but one surprising '90s gag reigns supreme.
For the folks at Squanch to (nearly) one-up it with a movie that’s several orders of magnitude worse, and thus more funny, is a towering achievement. In 2007, there was a shooter called The Darkness. It’s a little on the buggy side, but that’s alright. The shooting is simple, dumb fun, and you get a variety of weapons and movement abilities to keep things fresh. It’s not an ideal way to watch a movie, but it single-handedly sold me on High on Life. But High on Life has pizazz for days and, in particular, one hell of a gag involving a strange, forgotten '90s movie.
High On Life has a whole bunch of posters that are incredibly uncanny, missing iris', messing up limbs, and all the other hallmarks of AI art.
But it's not just art that Roiland and developer Squanch Games used AI for, as lead designer Erich Meyr told Sky News that they used AI to prototype character voices, with one minor role even making the cut. And once again, aside from poor ethics, it's just not that good. Those blunders are incredibly common because AI art struggles with a lot of human anatomy, resulting in horrifying messes that tend to blend features or miss out key parts altogether. It also, as Roiland does in his quote, implies that art is grunt work, rather than a form of expression to be celebrated. I don't know what the future holds, but AI is going to be a tool that has potential to make content creation incredibly accessible." All hallmarks of [the unncanny valley that is AI-generated art](https://www.thegamer.com/ai-generated-art-wins-competition/).
Technically proficient and lovely to look at, 'High on Life' commits the sin of making the shooting part of the game feel underwhelming.
[High on Life](https://www.xbox.com/en-GB/games/high-on-life) is available on [Xbox One](https://www.nme.com/tag/xbox-one), [Xbox Series X Ultimately, it’s the world that kept me trudging through the boredom of High on Life. Nosing around the diverse environments with raytracing turned on is excellent and I found that the jokes that were seen rather than heard landed a lot better with me, too. The world, and even the gun you’re holding, might judge you but this is a shooter, and a bad one at that. A lot of Roiland’s humour seems to sit around the idea of making people uncomfortable and turning that discomfort into jokes. The game adores poking fun at the players for using a gun to solve every situation, but offers no other way to express player agency. Your starter gun lets you knock enemies into the air and juggle them with bullets. The time-dilation gun also fires a spray of quills that stick in enemies, like I’m not the biggest fan of Rick and Morty, and the humour here seems to riff mostly on that. This starts when xeno scum invades your cul de sac and circumstances involve you getting your hands on a talking handgun, Kenny, that will chatter incessantly for the rest of the game. Occasionally, when things are all going well, you’ll enjoy a fun blast as you chain alternate fires and dance through the enemies, meleeing with aplomb. Like a lot of High on Life, it’s surprising, but it doesn’t necessarily land.
We are on the precipice of a very strange era in all the creative fields, from writing to art to video game development, because of the advent of generative ...
There’s no putting it back in the box, and actual regulation seems unlikely to curb the tech which is growing in power and reach exponentially. This is just the first warning shot of AI’s potential pending incursion into game. It’s a case of directly replacing an artist in this High on Life use case. If you’re familiar with Midjourney, the signature weirdness of the generated images is on full display, as this is using pieces from an older version, not the new v4 version that has been generating imagery that’s somewhat less bizarre than its former variants. Even though in almost all cases one artist can’t point at something and go “that’s my image,” the sampling data is taking from existing art. This is not a secret.
High on Life is like that, except the jokes aren't funny and I hate the characters. It's an extremely derivative video game that relies on conventions that were ...
The gun is just Morty. Also, the gun is just Morty. I can intellectualise and dissect it all day: the fact is most of the jokes are B-tier at best and would be written out for something better in Rick & Morty. You can turn this down, or even off, but if a positive note on the talking gun game is ‘the guns don’t have to talk!’, you probably have a problem. It wants to be Ratchet in the same way Hoops wants to be Rick & Morty. [High on Life](https://www.thegamer.com/tag/high-on-life/) is like that, except the jokes aren’t funny and I hate the characters. I don’t like the trend of increasingly dark (visually and narratively) third person adventures being the only measure of a good game these days, and High on Life’s colourful world and creatively wacky characters are a break from that. Long drawn out conversations that might eventually find a gag or two do not work when they force me to put down the controller instead of getting on with the game. [Rick & Morty](https://www.thegamer.com/tag/rick-and-morty/) where nothing really happens, but you just go along with it because the jokes are funny and you like the characters? First, the silliness of Roiland et al does not translate well to a video game. [Ratchet & Clank](https://www.thegamer.com/tag/ratchet-and-clank-rift-apart/), which it obviously aspires to be, but they aren’t even in the same galaxy. High on Life feels like the development cycle involved taking all the money, time, and effort that might have gone into gunplay, level design, quest writing, traversal, and world building and shunted it into writing jokes.
Whatever you call them, the High on Life bounties are the main quests that will progress you through the story on your mission to take down the G3 cartel.
[High on Life achievements](https://www.radiotimes.com/technology/gaming/high-on-life-achievements/)- full list to unlock [High on Life guns](https://www.radiotimes.com/technology/gaming/high-on-life-guns-weapons/)- unlock all weapons [High on Life 2](https://www.radiotimes.com/technology/gaming/high-on-life-2-sequel-exclusive/)- sequel hopes revealed For more from the biggest stars in TV, listen to the [Radio Times View From My Sofa podcast](https://www.radiotimes.com/audio/podcasts/). You'll find that there's more to this game than just its bounties, even if they are the main attraction! (Press up on the D-pad if you're ever unsure where to go.) You may have already guessed this because there are seven spaces on the bounty-hunting machine that ends up in your living room. In some ways, these bounties are fairly linear levels, with a clear goal/target in each one. There's plenty of other stuff to do, as well, besides bounty-hunting. It's always good to know roughly how far you are through a game, after all. [TV Guide](https://www.radiotimes.com/tv/tv-listings/) or [Streaming Guide](https://www.radiotimes.com/streaming-guide/). We'd particularly recommend chatting to the food vendor, Blorto, who you'll find in Blim City. You are, after all, something of a bounty-hunter in the game. Once you've reached this point, it's only natural to wonder how many there are of these bounties (which could also be termed missions, chapters, quests or levels).
A review of High on Life, the latest entry from Justin Roiland's Squanch Games, talking about the game's trippy alien atmosphere and delightful stupidity.
High on Life does feature a few minor performance issues and bugs as well, but these aren’t as intrusive as some of the style choices in the game. This review is based on a PC (Steam) copy of the game supplied by the publisher. The game’s humor is definitely going to be hit or miss for many, but nevertheless I do feel High on Life is worth taking a peek at in spite of this. Some of the NPCs deliver jokes that lean more towards cringe such as an NPC that delights in urinating on himself and proceeds to do so right in front of you. I’d never seen or heard of the film before, but enjoyed watching it in full while crouching and pretending to sit on the couch. In this run of High on Life, I decided to crouch down and listen to him insult me until he ran out of dialogue. Characters will often acknowledge your actions outside of ones tied to objectives as well, such as if you jump around on the shelves in the pawn shop you’ll be mocked and asked if you’re having fun up there. In the beginning, High on Life is a game that feels like a lightly structured sandbox set up to play around in rather than a straightforward narrative with a few side paths thrown in as padding. To my delight, the game responded to this bizarre decision by offering up slivers of bonus content here and there. Even though you have this freedom, the game does has a way of distinctly rewarding and interacting with players patient (or stubborn) enough to sit through each moment right on through ‘til the end. However, my curiosity got the better of me here and I decided, you know what, I have some background entertainment and snacks, let’s leave the game on and wait an hour and see what happens. While this slow-baked, yet filling game may not be for everyone, those able to click with it and its signature blend of humor are in for one hell of a great time.
High on Life locks you in place while conversations that I think are supposed to have jokes in them swirl around you, and there is no escape.
Humour is one of the most subjective art forms, and so High on Life needs to understand that not everyone will find it funny and accommodate that. High on Life forces this situation and superglues you to your seat. The whole arc would be an underbaked b-plot if it happened to Summer Smith, and you're held hostage by it. In fact, I'd much prefer there be a side quest of some description to add some texture to the game. But I'm not sure he knows video games all that well, so High on Life tries to be a TV show. I love [Rick & Morty](https://www.thegamer.com/tag/rick-and-morty/) and like Solar Opposites enough, so it's not a personal issue with the style of humour or Roiland's delivery - although I would have liked a voice other than Morty's for the main gun.
High on Life is the latest comedic title from Squanch Games that puts players in the shoes of a human that ends up in an alien world where he wields a gun ...
However, players should know that High on Life will auto-save often, and when it does, an icon will appear in the bottom-right corner of the screen. However, for those that would like to choose a different save file, they can press the button that says 'Load Game.' There are three save slots to pick from. There's no save game option in the menus, and there won't be any physical save points to interact with like other video games.
Rick and Morty creator Justin Roiland is front and center in High on Life, a new sci-fi comedy shooter. But opinions are heavily divided.
With such divisive opinions on the game, largely set by personal enjoyment of Roiland’s signature style, it’s probably best that High on Life is available on a subscription service like Xbox Game Pass. ‘It’s rare to see a video game as self-assured as this – with the development team at Squanch so confident in its vision that it’s willing to blow past conventional wisdom and settle for astral strangeness. ‘Ultimately, it’s the world that kept me trudging through the boredom of High on Life’,’ Tucker said. Several reviews point to lacklustre shooting mechanics and technical issues as elements that drag the experience of the game down, no matter what the reviewer’s personal opinion of Roiland’s style is. It’s a first-person sci-fi game that heavily features Roiland’s unique brand of verbose comedy, that comes through primarily in the form of talking guns. However, the reception to High on Life has been far more mixed.
High on Life has arrived, and it closes out Xbox Game Pass's 2022 on a high note! We rave about Justin Roiland's comedy-FPS and discuss what we love about ...
Here's how the Resident Evil 4 Remake compares to the original RE4.](/videos/resident-evil-4-remake-vs-original-graphics-comparison) Starring along with Ford are Phoebe Waller-Bridge (“Fleabag”), Antonio Banderas (“Pain and Glory”), John Rhys-Davies (“Raiders of the Lost Ark”), Shaunette Renee Wilson (“Black Panther”), Thomas Kretschmann (“Das Boot”), Toby Jones (“Jurassic World: Fallen Kingdom”), Boyd Holbrook (“Logan”), Oliver Richters (“Black Widow”), Ethann Isidore (“Mortel”) and Mads Mikkelsen (“Fantastic Beasts: The Secrets of Dumbledore”).](/videos/indiana-jones-and-the-dial-of-destiny-official-trailer) [Resident Evil 4: Remake VS. [Podcast Unlocked](/watch/unlocked), as well as our monthly(-ish) interview show, [IGN Unfiltered](/articles/2016/02/04/ign-unfiltered-every-episode-ever). Debate it with him on Twitter at [@DMC_Ryan](https://twitter.com/DMC_Ryan). For more awesome content, check out our interview with Todd Howard, who answered all of our Starfield questions after the big reveal at the Xbox Showcase: High on Life has arrived, and it closes out Xbox Game Pass's 2022 on a high note!
High on Life is the latest title from Squanch Games, a studio founded by Tanya Watson, formerly of Epic Games, and Justin Roiland, co-creator of animated sitcom ...
[Fallout reference in High on Life](https://gamerant.com/high-on-life-fallout-doesnt-let-you-do-this-achievement-guide-kill-slumsley/) being included in one of the game's achievements. Roiland's style of humor has translated well into the works of Squanch Games and High on Life is no exception. High on Life is the latest title from Squanch Games, a studio founded by Tanya Watson, formerly of Epic Games, and Justin Roiland, co-creator of animated sitcom Rick and Morty.
The film is known as Tammy and the T-Rex and also stars Denise Richards. It's just shy of an hour and a half long. The movie was originally shot as an R-rated ...
The film is known as Tammy and the T-Rex and also stars Denise Richards. Clips of the game have been spread online highlighting some of the funniest pieces of dialogue, including a joke where one of the characters in the game specifically singles out video game outlets like IGN and Kotaku to tell them to dock the game's review score a bit for some flaws. High on Life is a brand new game from some of the creative minds behind things like Rick and Morty which lends itself well to a lot of incredibly meta humor.