The exciting new adventure game, which released on the 19th July 2022, sees you play as a cat with a backpack. The main objective is to roam surroundings, ...
Alternatively, you can play Stray if you're a subscriber to one of the new PlayStation Plus Extra or Premium tiers. Just make sure you cancel the subscription tied to your bank card and make the purchase with your PS Store credit. If you're not already a member, you can currently claim a free 7-day PlayStation Plus Extra/ Premium trial to play the game at no extra cost. If you haven't managed to get a PS5 console yet you can check our PS5 stock checker page. Stray looks like a lot of fun and something very different to other games. The main objective is to roam surroundings, defend against unforeseen threats and solve mysteries in a place inhabited by curious droids and dangerous creatures.
Your ultimate Stray resource - Stray is a narrative adventure for PS5 and PS4 in which you play as a cute little cat. Deve...
Here, you can see any items you're holding, as well as any B-12 Memories. It's worth having a look around, because you can inspect objects to see them in a 3D view, but most importantly, any Memories in the area will show you a glitchy clue as to their whereabouts. You can't just jump around willy-nilly in Stray. If you want to jump somewhere, you'll first need to approach the edge, wait for the X button prompt to appear above your desired landing spot, and then jump. In this part of our Stray guide, we have pages telling you where to find All Collectibles throughout the game. In this section of our Stray guide, we have a breakdown of All Chapters in the game. If you're looking for help while playing Stray, this is the place to be. In this Stray guide, we will be exploring everything the game has to offer.
Stray Memories locations · Inside The Wall - no memories · Dead City - no memories · The Flat - 1 memory · The Slums - 7 memories · Rooftops - 3 memories · The Slums ...
Get past these to find a pipe you can climb into on the left, and at the other end you can scan the sewer system. You can also talk to Elliot while you're here to complete a stage in the process to unlock the Stray safe code. You can also start your search for the Stray Notebooks here, if you haven't done so already, by talking to Momo. If you picked up a fourth can of energy drink, you can also purchase the Stray Sheet Music Azooz is selling. We've taken the legwork out of this search, with the full lowdown on all of the Stray Memories locations. Also, in Chapter 6 you revisit the same area of The Slums that Chapter 4 is set in, so those memories can be found during either level.
In "Stray," the game for PlayStation 5, PS4 and PC, there are tons of catty things players can do. Some have in-game functions, most don't, but all are ...
If you poke your nose around too much, you’ll suffer the consequences, like getting your head stuck in a bag. For an added touch of realism, the PS5 DualSense controller’s adaptive triggers, which adjust the tension of the rear buttons in response to gameplay, are harder to press down during these sequences. First and most importantly: There’s a dedicated button (circle on the PlayStation controller) to “meow,” which you can mash to your heart’s content.
Stray, the new game from BlueTwelve Studio that puts you into the paws of a cat, introduces a beautiful sci-fi world. But it's all grounded by the fact that ...
Those are just 10 of the fun ways Stray lets you be a totally normal cat in a totally new world. Well, they certainly seem to react to a cat rubbing against their legs, and some of them certainly seem to love it, if the hearts on their monitor-faces are any indication. Thankfully, BlueTwelve has placed a few distractions around its world to allow you to do just that. Sometimes you need a break from exploration, piano playing, and clawing up the furniture, right? It's ok to paws when you come across a carpet, wall, or couch that needs scratching on your adventure. But it's all grounded by the fact that, as a cat, you can do some pretty normal cat things while playing Stray.
Electric cable; Poncho; Tracker. In this Stray guide, we'll be looking at how to get Elliot's poncho. Turns out, even robots feel the cold ...
Head back to Azooz to get the electric cable and give it to granny, who'll knit you a sweet poncho. To start this quest, you'll need to speak to Granny, who'll tell you that she'll knit you a lovely poncho if you can get her some electric cable. In this Stray guide, we'll be looking at how to get Elliot's poncho.
Where to find all B-12 Memories - Where are all the B-12 Memories in Stray? In Stray, one of the main collectibles hidden ...
Go inside and the Memory is on the back wall. Once on the other side, head to the right to find this Memory at some bookshelves. Through the next door, this Memory is easily found on the right. Walk through and you'll find this Memory to the right. This Memory is inside a security station right next to the big hologram. Before you interact with that, go to the far end of this section and this Memory is on a ruined Neco Corp sign. There's only one path up, so jump up to the next rooftop and this Memory is dead ahead. Head up the left-hand stairs, and this Memory is on a small table ahead. Head up the stairs, then this Memory can be found on the left. This Memory is very hard to miss. The first is to the left of Guardian, opposite Morusque. The second is in a back alley next to the location of Memory #6. The final vending machine is on a rooftop just past the napping robot. The Memory is unmissable, so don't worry about this one.
The new PS4, PS5, and Windows PC game from BlueTwelve Studios and Annapurna Interactive lets you play as a stray cat exploring a dystopian city filled with ...
It’s a treat to see the trilling cat and B-12 work together in a fusion of flesh and technology — a cyborg, if you will. Still, for all the refreshed perspective Stray naturally provides through its feline protagonist, this is a deeply traditionalist vision of cyberpunk that, while handsomely executed, doesn’t quite come alive with its own identity. Unlike an Uncharted game, however, Stray is non-violent, foregoing all of the murderous action to focus entirely on a quiet kind of exploration. This is a streamlined, accessible approach to platforming, less reliant on timing and dexterity than that found in the Mario or Tomb Raider franchises, but which intends to make you “feel” more like a cat. As a biological creature, your body is at odds with this cybercity and the robotic inhabitants that call it home. The specter of Kowloon Walled City looms large in the pop culture imagination.
Across The Slums of Stray, eight pieces of Sheet Music can be foind and given to Morusque for them to play. Here's where to find them.
The third piece of Sheet Music is stuck to it! There are two chairs and a table here, with Sheet Music atop them. This flat can be found to the right of where you exit Momo's, and is marked by the Outsider symbol. On the very top shelf, you’ll find some Sheet Music! So, without further ado, here's where to find all of the Sheet Music across Stray. In The Slums, Morusque is a musician with no music to play.
Looking for the worker's hat and jacket in Stray? If you want to help Clementine get the atomic battery from Neco Corp, you'll need to find a disguise for ...
Once the robot turns to leave, jump out and grab the hat from the store window. Once you jump back up onto the ledge, they'll fall to the floor. To deactivate the first two cameras, go up a level and jump onto the cameras below. If you jump up to the shelf above, there's a box of empty bottles you can knock onto him, waking him up. Take a wander into the changing rooms you'll find a boom box that you can interact with, and to distract the owner of the store, you'll need to find a cassette tape. If you try to pinch one, you'll get into trouble, and the robots will ask you to help them deactivate the cameras in exchange for a tape.
Stray isn't on Xbox or Game Pass yet but there's a chance it will as it's listed at 'console exclusive for a limited time'.
As for the Stray Xbox Game Pass release, that's a little harder to predict. That suggests it's only a timed thing and will eventually be a Xbox release as long as you don't might the wait. In our Stray review we called it a "phenomenal, if compact, feline adventure" and awarded it 4.5 out of 5.
Looking for where and who to take the tracker to in Stray? Here is who you have to tacke the device to and what they are able to do with it.
Below you can find the exact person you need to talk to, the extra quest related to the tracker and directions on how to get to the building in question. But where and who do you take the tracker to in Stray? You can find out how to get the blanket here.
Early on in Stray you'll come across a safe in The Slums. On the safe you'll find a clue to help you find its “mysterious password,” but none of the robot ...
Grab this treasure and take it over to Morusque to continue his quest. Face away from the Guardian and walk straight until you see a neon red sign, which adorns the entrance of the local watering hole. After you talk to the Guardian and they deem you safe, turn left.
Complete walkthrough for Midtown in Stray - Midtown is the 10th chapter in Stray, taking place after you beat Antvillage. ...
Head to the bar and on the left-hand side is a yellow drink you can take. Use this path to get to the balcony where Blazer is. This lever is used to repair the hologram on the left side of the stage. Go past it around the back of it to the left. After a short cutscene, head out the doorway and turn left to take a bucket lift across and out of the factory. You'll receive a message, showing you four objects in the apartment you need to find. Return to the changing room and insert the tape to the boom box. To start with, bring the box to the left-hand switch. Jump to the railing, then onto the sign, where you can reach the camera. Clementine is the robot you need to find in order to advance. Go to the other side of the platform and up the stairs. From Camera #1's location, get back onto the walkway and go around to the other side.
How long it takes you to beat Stray depends on whether you want to complete all the side quests, like restoring B-12's memories, and earn the Platinum trophy if ...
The longer chapters, such as Midtown, will let you roam an open air where you’ll have to complete a number of puzzles, find specific robots and items to progress. This way you’ll know if you have the time to step into Stray’s paws. Stray length, how many chapters and time it takes to beat explainedHere’s how long it will take you to beat Stray.
You probably already know that humans like Stray, informally known as “the cat game,” very much. The more pressing matter is this: How do cats feel about it ...
It’s unclear yet if this week’s buzz is a flash in the pan among the plugged-in social media set—seeing as “cat gets lost in cyberpunk city” is scientifically calibrated catnip for the Extremely Online—or if it’s indicative of a potential jump to a broader audience. (Refer to the pic at the top of this post.) Stray’s ultimate reach remains a variable. Others, unaware of their limitations, try to scale the wall a TV is mounted on.
Notebooks locations for Momo, Zbaltazar, Doc, and Clementine in Stray.
Inside the apartment, head through a gap in the door to the bedroom area, then on your left you'll find a small side room with lots of books. Climb inside, then translate the note left on the bed, which will supply you with the safe keys as well as a clue for where to find it. Climb onto the rooftop of the bar, then look for a window above you on a blue wall with yellow light shining from inside. Follow those lights to the balcony behind the sofa with lanterns and a blue sign, where you'll find a gap in the door to access the library. As soon as you arrive in The Slums, the first task you'll receive from the Guardian is to go and see Momo, who is in the high up building with the orange neon sign. If you want to progress the story and move on to the next chapter then you'll need to locate all four Stray Notebooks, so we've got a complete breakdown on where they can be found.
Stray is a true catventure, which means sometimes getting lost. In this guide, we explain how to find all four plugs in The Flat, unlock B-12, and leave.
By the computers that you just powered, there is a yellow illuminated surface to place the bot on. Once the computer has moved, a plug at the bottom of it is revealed. The fourth and final plug is here. Sure enough, whoever is on the other side of the computer screen responds. Jump atop the keyboard that sits in front of the screen, and in typical cat fashion, start hammering away at the keys with your paws. Once you make your way into The Flat, the next action to take may not seem so obvious.
You'll explore a new area and clamber across the city, which is infested with those pesky Zurks. As part of our Stray guide, we have a full walkthrough of ...
Use the bucket to reach the next chapter. Eventually, when the elevator arrives, jump up to the side and drop in. There are more Zurks ahead — again, avoid them and run to the right, where you can reach more scaffolding and continue your ascent. Get across and jump up to the next rooftop. Jump to the girder and across to the next building. Jump up the pipe and vents to reach a higher ledge, where you'll find a B-12 Memory. Turn around and jump to the metal post, which will swing around.
'Stray' gets the most out of its cat protagonist, as this new PS5 game fully understands everything we love about our feline friends.
The camera actually pulls out a bit to frame the shot so you can see everything this mischievous cat is pumping into its text prompts. It’s kind of their whole "thing." Any given cat will spend as many as 18 hours a day catching Z’s because they need to store up energy to knock things off shelves, scratch at doors, and generally be weird menaces in the middle of the night. Another universal truth about cats is that they hate any door that’s closed and will do anything it takes to let you know that. I’m pleased to report that this game makes the most out of its material by fully grasping what it is that makes these enigmatic creatures so beloved as pets and internet icons. That stuff is all fine and good, but it’s secondary to the part where yo this game is about a cat. This type of gravitational ambition is fully on display in Stray, which occasionally asks its nameless protagonist cat to gently paw at objects until they fall off high surfaces for the sake of solving puzzles.
Stray is a joy to play on the PlayStation 5 controller. The haptic feedback makes being a cat immersive thanks to a mix of rumble types, adaptive triggers, ...
So much of the game succeeds thanks to its faithful renditions of feline movement and behavior — the catting of it all, you might say. The haptic feedback’s varying intensities, as you get up to cat antics, read as practically invisible and delightfully immersive. The adaptive triggers come into play when you scratch surfaces like mossy poles, sofa arms, and rugs (is the latter actually “doing biscuits”? I’ll count it). To scratch, I alternate the left and right triggers, which take a satisfying amount of pressure to push down, before yielding with a little controller rumble as the cat peels away from the surface with his claws.
The Annapurna-published 'Stray' features an adorable cat, winsome robots and furry-yet-ferocious (furr-ocious?) enemies. Beyond the cuteness, however, ...
We even have a little one as a companion — a little drone-like feller named B-12. The latter affixes to our back — at first causing our cat to moan and crouch and not want to walk — but B-12 is a helper bot, able to translate robot speech and render all sorts of objects as a mysterious collection of molecules that allow our cat to transport them around town. The goal is to climb through lower- and middle-class worlds and finally once again reach the triumph of the natural world. “Stray” encourages us to linger and to enjoy the cat life. That’s good for us, as playing as a cat in “Stray” is a joy. And “Stray” does an excellent job at forging a connection between player and digital cat. Twice while writing this review, my own cat has pounced across the keyboard, which just so happens to be an action we take late in “Stray.” I found these action-game overtures just the right amount of challenging, and thankfully they largely stay true to cat behavior — that is, we run, sneak and duck into cardboard boxes and tiny crevices. We also scratch couches and pull apart computer wires, the latter part of destroying a security system. And yet I can’t recall a game that treats cats, in this case a spry orange feline, with as much reverence as “Stray.” Though bearing a sci-fi dystopian setting, “Stray,” from French firm BlueTwelve Studio, works hard to capture cat movements, cat behavior and cat idiosyncrasies, even down to its themes — a mixture of loyalty, independence and personal rebellion. We do this by running and jumping rather than pure fighting (we do get a simple light-based weapon at one point), and later our feline pal will have to stealthily avoid the surveillance state. There are hints of a plague that wiped out humanity (thus it’s 2022 topical). Largely good-natured robots, apparently once designed to be subservient to humans, are torn between following the status quo or taking part in an insurrection. Cats, those household pets that still double as the king of online memes, have of course been given the video game treatment before — narrative adventure “Night in the Woods” or mobile platform game “Super Phantom Cat” among them.
The next memory, this time a mural of a companion, is to the left of the Guardian in The Slums (the robot carrying the staff you meet when you first arrive).
Memory 24/27: Now, go across the street to the barbershop, the building to the left of the hat shop. Turn right as you go through the gate, and pass the yellow barrels by the gate. There will be a table with bottles on it in the center of the basement when you arrive. Memory 22/27:After picking up the battery in the Neco factory, return to the central square with the large hologram in the middle. Interact with the memory in the back left corner. Go through the gap in the fence at the top, and turn right. Memory 20/27: Follow the stairs up from the subway tracks. Memory 18/27: From there, take the ladder up, and pass the two robots playing a board game. Go downstairs, and interact with the mannequin behind the Companion you meet. Follow the pipe left, and jump over to a smaller pipe along the left wall. Memory 12/27: After Seamus opens the gate for you, go straight until the path breaks left and right. Memory 7/27: In Momo's apartment, go past Momo into the bedroom behind the beads.
This now-lost city on the outskirts of Hong Kong is perhaps the most influential gaming location you've never heard of.
As he decompressed on his flight back home, he revealed a vain hope: to catch a second glimpse of an ongoing obsession “before the future comes to tear it down.” This obsession was the Walled City of Kowloon. He wrote: “Hive of dream. On your daily strut through the ruins of industrial civilization, you slip down a crevice, into the darkness, landing hard in a moldering sewer. How they seemed to absorb all the frantic activity of Kai Tak airport, sucking in energy like a black hole. But I’m going to focus on something else: namely, the seemingly limitless influence of the now-lost Walled City of Kowloon. Thanks to a partnership with Travel Cat, there’s even a Stray-themed collection of harnesses and backpacks capable of carrying “25 lbs of cat in its sturdy, well-ventilated chassis.” You hammer L and R to scratch trees (and furniture). You purr from nooks and lounge in crannies.
Stray is a game that's full of lots of little puzzles. None of them are overly difficult, but some can be tricky if you miss a detail here and there.
If you don’t turn on your Torchlight, you could walk right by the side room without noticing that it’s there. In this guide, we’re going to explain how you can get the door code so that you can leave the Flat after you meet B-12. That will light things up so that you can see into the side room.
Stray, the new adventure game from BlueTwelve Studio, is now available for PS4, PS5, and PC. If you're a PlayStation Plus Extra or Premium subscriber, ...
Thanks to the ability to replay chapters, going back to find something I overlooked took very little time, and I was able to find everything Stray had to offer in around 6-7 hours. When I first started playing Stray, I very much intended to take my time with it, and I’m happy to say I did! Read on for a breakdown of how long Stray took all of us to beat, and if you want more, be sure to read IGN's Stray review, and check out our Stray IGN wiki guide if you're playing.
Stray is a puzzle platformer where you play as a cat in a futuristic city. Here's whether it's on Xbox consoles.
On PlayStation consoles, Stray is actually included in PS Plus for July. It’s certainly a unique take on the genre, and has won the hearts of gamers and cat-lovers with its feline protagonist. It combines stealth-based action with puzzles and environmental storytelling to tell the story of a robotic civilisation, in a world filled with anguish.
In order to complete Stray's fourth chapter, players will need to get their paws on four notebooks, each of which contains details about the outside.
After entering the window and squeezing through a gap in the glass-paneled sliding door, players will be able to find Clementine's Notebook on the desk near her computer. They can then head back out into the main part of the flat and into a row of bookshelves with a ladder at the end of it. Momo will give players his notebook after they speak with him, before going on to reveal that he's now done with dreams of the outside world.
Before they'll be able to open the safe in the slums, Stray players are first going to have to follow a few cryptic clues to find its four-digit code.
To use it, players can head back around the corner and give it to Morusque, who'll then proceed to play it. Players can then return to the safe and open it up by typing 1283 into the keypad. A trip to Elliot Programming is therefore in order, which players can find around the corner from the bar.
The new cyberpunk cat game for PlayStation and PC has sparked a feline frenzy online, with even real-life cats transfixed by the game footage.
Maybe now cat owners can also leave the “Stray” loading screen or opening gameplay tutorial running for their fur babies, as well. After all, there are millions of cat videos on YouTube, and searching “cat meme” on Google draws about 198 million results. Your stray soon teams up with a sentient drone named B12 (who can talk to the humanoid robots for your cat character), and the two of you explore the city and solve puzzles to find your way home, discovering what happened to all of the humans along the way — while also avoiding hungry monsters who want to eat this cute kitty up almost as much as the players do. The PlayStation blog post also introduced the three cats that inspired the game’s leading feline. “Stray” was trending on Twitter on both Monday and Tuesday, around the game’s launch, drawing more than 363,000 tweets by late Tuesday afternoon. The BlueTwelve Studio game developers weren’t immediately available for comment.
Stray, the adorable game that sees you take on the role of a lovable cat in a cyberpunk world, has been doing very, ver…
Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. "Stray creates a journey filled with such a sense of exploration, on top of the chance to indulge in as much cat-truction as you like. In fact, it has become the biggest PC launch ever for publisher Annapurna Interactive (which I feel should rename itself Anna-purr-na for the occassion).
There are four energy drinks to find in The Slums of Stray and each one is collected by interacting with the vending machines hidden within the maze of ...
Usefully, it’s located next to one of the memories for The Slums. Looking left from this spot, you’ll see a crate and, by jumping atop it, you’ll be able to reach a balcony where the vending machine stands. The vending machine for the third energy drink can be found by going down the alleyway you entered The Slums by and taking the first alleyway you find on the right-hand side.
Over 60000 PC users are currently playing the publisher's latest indie hit on its release day…
Like its protagonist it’s a little on the short side, but what’s here will stay with you for a long time. It concludes: “Stray is a masterclass in environmental design, with one of the most engrossingly detailed game worlds we’ve explored. The game is priced at £24.99/$29.99 on the PlayStation Store and at £23.99/$29.99 on Steam.
An animated scene from a game showing a cat sitting at a dystopian bar with two. Credit: Annapurna Interactive. > ...
This clearly adorable reaction is down to Stray's attention to feline detail, how specifically it gets cat things right. Tweet may have been deleted (opens in a new tab) And it's the game's appreciation of classic cat behaviour which has gamers finding their screens blocked by unlikely enthusiasts: their real cats.
After scaling the Zurk-infested rooftops to install the newly-repaired transceiver for Momo, Stray players will again find themselves back in the slums.
In order to find the code for the secret lab the intended way, players will need to make use of the secret message they found a moment or two ago. The first is the picture of the two robots shaking hands to the far right of the desk. Rather than a secret message, this one instead reveals a hidden keypad that requires a four-digit code much like the Digicode panel from the end of Chapter 3.
A Twitter account is capturing adorable moments when house cats are becoming interested in Annapurna Interactive's Stray, which features a cat as a playable ...
Compared to almost everything else happening around the globe, this is so wholesome. Annapurna Interactive’s Stray, the fantastic adventure game where you navigate through a cyberpunk-inspired world as a cat, is winning over more than just players. So, someone smarter than I am made the Twitter account @CatsWatchStray to bundle up all of that joy in one place.
Stray has gotten off to an incredible start on Twitch and Steam, with player numbers skyrocketing since the game's laun…
Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Saying that, he has also been known to muster up the speed of Mo Farrah as soon as my neighbour's cat sets one paw across our threshold. This is priceless @A_i @AnnapurnaPics pic.twitter.com/ws3zFpELtD July 20, 2022 So, to conclude, yes, tonight I will indeed be downloading Stray for myself and then seeing how The Captain reacts to it all. Lastly, we have this little one, with the pertest tail wag I have ever seen. We want to make Eurogamer better, and that means better for our readers - not for algorithms. Do they love it as much, given that they famously do not always see eye to eye with cats? Well, our own Matt Reynolds has informed me that Fenway gives Stray a canine out ten. Fenway is a big fan of Stray.— Matthew Reynolds (@Crazyreyn) pic.twitter.com/Uz2bUE49JT July 19, 2022 My cat wont let me play this game 😭😹— Retr0🦋// #StraySweep🐈 (@vanishinggracee) #Stray @A_i @CatsWatchStray pic.twitter.com/X7tyFSL2v7 July 19, 2022 Playing Stray and my cat Luna is absolutely riveted— Johnny Chiodini (@johnneh) pic.twitter.com/5R4Ev2wbXF July 19, 2022 — SaucySione (@sionesausau)— SaucySione (@sionesausau) #Strayis a 100/10 game.
If you want to break into some of the safes in Stray, then you'll need to unravel a few mysteries to get the unlock codes.
Head back to the safe, input the code and the safe will open. If you haven't already, head to see Elliot, the robot you give the poncho to. There are clues for each, though, so here's how to solve them and open the safes.
You'll find a safe in The Slums with nothing but some binary code as a clue... Here's how to crack open the digitised safe.
Start at Grandma, and facing away from her, advance ahead and just past the two robots sat on the floor to your left. His flat is out of the way and very easy to miss, but he's only a short stroll from Grandma. Stray is full of platforms to ascend and cat-sized puzzles to solve, and while it all becomes natural to you in time, life as a cat can be a little confusing initially.
Also, why am I collecting energy drink cans in this PlayStation Plus hit?
How did a game that was so wonderfully good at giving us a kitty-cat to play as, with such precise and delightful observations of kitten behavior, find itself in this place? Heck, if it desperately needed to go sci-fi, maybe I would stumble on surviving computers and traps, something to evade in a cat-like way. These grow eggs, the eggs spawn Zurks, and you have to murder them up with a purple light. Maybe I’d need to find a drink here and there, and perhaps I–as the player–could piece together something of the history of the place, to the cat’s obvious indifference. Your role is really never more than finding third-person platform routes to a destination, and jumping about the sprawling city areas offers you a great deal of freedom. You’re still—albeit now wearing an enormous robo-saddle—a cat, and while I’ve yet to meet the cat that would willingly help anyone to do anything, it’s still fun to play. Even the ability to roleplay as a cat, which is to say: ignoring your tasks and just finding cool places to sleep. Then, in glimpses at first, you see some rather unpleasant pink-blob creatures that feel like they’d be more at home in Inside. They scurry away, however, so you can carry on your kitty way, jumping and dashing about, looking for safety, and as a player, desperately wondering how you’ll reunite the little guy with his family. After a little sleep, the four cats head off on a journey, crossing the ruins of what was once an enormous structure, jumping from concrete block to massive pipe, trotting down railings, and poking about in a very cat-like fashion. B-12, your robot companion, appears to be able to speak to cats and robots alike, and also possesses the astonishing ability to “digitize” physical objects, then rematerialize them when needed. Without any fussy nonsense, no tiresome cutscenes, the camera gently swoops over four kittens living in the overgrown remains of a dam, before settling behind the ginger critter of the collection, and gives you control. There’s a lot of buzz about Stray right now, by dint of its coming out during a pretty dry patch for new releases, and more importantly, how you get to play as an incredibly cute cat.
Scattered across the city of Stray are objects and locations which will help restore one of B-12's corrupted memories; each memory will either reveal part of ...
Now all you have to do is take the dumbwaiter back to the club. All you have to do to collect it is interact with the bookcase. By doing so, you’ll be able to jump to a small pipe and, at the end of that, a number of barrels. Once inside, jump atop the counter so you can reach the wall lined with buckets. Once they are, head to the second floor of Antvillage - the one where the robots are playing mahjong. From here, you can use the air vents to reach the painting of a robot. The memory itself is located beneath the yellow poster on this door. You’ll know you’re on the right level when you see a group of Zurk’s trapped in a cage-like area. If there are, you’ll see a number of grey squares in B-12’s memories which will correctly correspond with the amount of memories you can find in this chapter. We recommend taking your time and killing the Zurks to ensure you have safe passage. Don’t worry if you miss a memory - Stray allows you to restart any chapter you’ve already completed whenever you like. Memories you’ve restored are coloured blue, while the ones you receive are yellow.
Stray is as solid proof as any that being a cat isn't as easy as it looks. The third-person (third-feline?) adventure game, out now for PlayStation and PC, ...
If you’re looking to snap magazine-worthy screenshots—at least while playing the game’s launch version—the best thing you can do is to play with the HUD off. You can see the specific radius of the danger zone, at least, displayed as a meshed circle of lasers. It’s the closest thing the game has to a mission log. You then have to look at the visual cues and see if you know where the location is. Also: It only works on the Zurks, so you can safely aim it at yourself without risk. B12 can show you the general location of a memory by way of a still image covered in choppy static. But the easier method, at least in my mind, is to just…explore every inch of the city. Meowing will summon enemies—a species of mono-eyed robo-rodents called Zurks—toward you, allowing you the opportunity to give them the runaround. The way to “100 percent” Stray is to find all of these memories. If you find an item and are at a loss as to who it should go to, just try giving it to everyone. Scratching at a door, by alternating the left and right triggers, might cause a Companion to open it up. You can deactivate this prompt in the settings, which makes Stray feel a bit more cinematic, while also obfuscating the game’s routes.
The loveable cat game Stray is having some shader stutter issues right now, but here are some tricks you can try to help the game run smoothly.
Just go to the shader cache option under 3D Settings > Manage 3D settings and hit off in the dropdown menu. In the Details tab, find Stray's main process (the one with the biggest number next to it), and right click it. You can check for updates in your GPU software (opens in new tab) and download the most recent one. You first port of call for any game issues, is to check that you have the latest graphics drivers installed. What's really odd though, is that in one scene I was able to recreate the stuttering over and over, but only with the mouse input. That's a significant difference, but only really happened as the game tried to compile shaders while I was whizzing by the scenery on the zipline bucket.
If you'd rather not hunt down every Digicode and safe key in Stray, this guide should help point you in the right direction.
Translate the note that you find on that bed, and the key to the safe will be all yours. That is the code you need to enter into the recently discovered keypad in order to access the hidden area. Inside the shop is a sign that B-12 should be able to translate. There’s a good chance you won’t need to “cheat” (if you’ll excuse the use of that phrase) to find this code. You’ll find this safe in the optional “library” area in The Slums. In order to find the key to that safe, it’s best to put yourself in a position so that you’re staring directly at the front of the safe. While the game is usually pretty good about pointing you in the right direction when it comes time to find those codes, it’s still pretty easy to lose your way and suddenly find yourself desperately searching for that magic combination of numbers.
Stray has a fair few collectables scattered throughout its runtime. These tend to be one-and-done things, like Music Sheets, or Flowers.
You will see a small pipe on the wall that you can jump onto. To your right is the beaten path - the way the game wants you to go. The second Memory is a bit trickier to find because the game actively tries to lure you away from it. Follow this corridor until you get to an offshoot passage to the left that is also filled to the brim with eggs. The Sewers has two available Memories, both are missable in a way that cannot be backtracked too (you only get one shot unless you want to restart), and they are both pretty well hidden. You can tell when there is a Memory on your level by checking your "Memory" screen.
Internet trends come and go, but pet videos are here to stay. And finally, video games have a chance to bask in the light of internet pet virality, ...
The posting trend has the air of those TikTok trends where people play sounds to their pets to see how they react. The pet interest speaks to the high-caliber work being produced by BlueTwelve Studio, if a game can be both about, and of interest to cats. (One dog almost breaks the television screen, it’s so excited.) The premise is oh so cute, and the feline protagonist has demonstrably captured the hearts of a lot of people in its intended human target audience. Cats aren’t the only pets having fun with the game. The videos all follow the same format, more or less, with clips of animals pawing at the screen, or just watching the game intently.
Stray has finally launched and developers are hoping to use the hype to raise money for a cat charity looking to save homeless cats.
To help raise money for kitties in need, enter the Stray giveaway. For those based in the United States, donate $5 to the Nebraska Humane Society shelter. Annapurna Interactive teamed up with Cats Protection to raise money for homeless cats.